Recoil 's graphics feature a lot of glitter and bright lights but it's been done to death. We've been treated to the same pink and purple explosions in every action game released in the past year, so please excuse me for not wetting myself at the first sight of coloured lighting.
The game's huge arsenal of weapons lends it plenty of opportunity to show off its repertoire of special effects, and shoot-outs are almost always spectacular light shows, but it's all just visual fluffery. Beneath this superficial eyecandy, the game is rather weak in the graphics department. The levels are fairly varied in appearance, but everything is too blocky and the terrain is uninspiring and devoid of detail. Some areas seem composed entirely of a couple of basic geometric shapes and even fewer textures.
This may sound bad, but to be fair, this deficiency isn't too noticeable while you're blasting your way through the levels since the aforementioned explosions tend to hog your attention.
In all, Recoil is fine looking game--as long as you don't look too closely. The audio in the game is above average. The light techno soundtrack isn't going to win any awards, but it gets the job done. Techno music is a popular choice of game developers for these futuristic shoot-em-ups and I'm sure most action gamers have heard their fair share of grating soundtracks.
Recoil 's musical selection is well suited to the game, complementing the game rather than disrupting it. The sound effects are also decent and the game makes every attempt to take advantage of sound cards that support A3D. The weapons are all accompanied by believable effects and the explosions pack a punch. Recoil makes use of Westwood Chat,the familiar online service used by Red Alert , to support net play.
Your results will vary with the quality of your connection, but I managed to play a few relatively lag-free game sessions. Other connection types allowed for multiplayer games are IPX and direct modem connections. The game provides a selection of multiplayer maps, however, I was disappointed to discover that the game only supports deathmatch and a strange racing mode that's reminiscent of Carmageddon.
I would have really liked to play through the game missions in a co-op mode, and I can see no reason why this option should not have been offered. This definitely puts a damper on Recoil 's multiplayer playability as the deathmatch play only has limited appeal and the racing mode is more of a joke than anything else.
Recoil won't wow you in any way, and there's no one feature to write home about. However, it does a competent job of everything and there isn't anything to dislike about the game. I quite enjoyed the pacing of the game and it was fun to explore the tactics of all weapons. Fans of arcade shooters feel right at home in this game, and you'll get your money's worth as long as you're not expecting gameplay of Half Life 's proportions.
Screenshots from MobyGames. Sindbad 0 point. MrPacMan 0 point. Bob 6 points. Resolutions for old games can be set inside the program. Use that one to play the game : Hope it works! Controls are a bit more janky than I remembered sadly.. Telas -1 point. SnakeDoctor 1 point. Ash kumat -1 point. YSS 4 points. Anonymous 4 points. I remember playing this game when I was only 5 or 6 years old and continued playing until 10 every now and then and it was probably one of the most fun game I could remember that not many people knew about.
I would always play lan coop with my brother and we would always have so much fun playing it. Suddenly after a couple decades later I started thinking about old games and thought of recoil again, I can't wait to relive old memories with my brother again but as adults.
Such an amazing game! Recoil - tank action in first and third person. Gameplay is arcade battles on huge assault tanks. Get in the cockpit of a real fighting vehicle. The vehicle is equipped with numerous cannons, among which machine guns, super high-powered missiles, etc.
Manage a ton cybernetic monster that can take to the air at any time and fly around the area, or hurtle across the water or even plunge to the bottom of the ocean. Battles take place in a variety of environments: on land, in the air, on water, etc. Raid tries to diversify battles as much as possible, setting new conditions and winning frameworks for players.
Set out into the world of the future, where you will have to fight off a whole army of enemies single-handedly. Opponents in Recoil are controlled by a powerful artificial intelligence in the form of a brutal electronic brain. Pavel says:. Popular Posts. About Me Unknown View my complete profile. Footer Widget 3. Blue Night Template designed by Don Caprio.
0コメント