Keep an eye out for a weak statement and slash it with contradicting evidence. Spot Selection: Click on the right place on a picture to answer a "where" question. Logic Drive: Complete an obstacle course within a time limit.
As you proceed, surf towards the correct answers to questions. Picking a wrong answer will slow you down. Hangman's Gambit: Spell out a word that answers a question. You will need to spell it out in order. Panic Talk Action: This is a rhythm game. Shoot down statements to the beat of the music. At the end, press buttons in the right order to spell out evidence that destroys the opposing characters' argument. Closing Argument: Make a comic that summarizes how the killing occurred.
The Awakening. Ocarina of Time. Inside The Deku Tree 2. Princess of Destiny 3. The Mighty Collection 4. Dodongo's Cavern 5. Inside Jabu-Jabu's Belly 6. Timely Appearance 7. Forest Temple Master Quest Walkthrough. Video Walkthrough 8. Fire Temple 9. Ice Cavern Water Temple Within The Well Shadow Temple Spirit Temple Ganon's Castle.
Majora's Mask. First Three Days 2. Southern Swamp 3. Woodfall Temple 4. Collection 5. Snowhead 6. Snowhead Temple 7. Spring, Ranch, Graveyard. Great Bay Temple Ikana Canyon Stone Tower Temple The Moon. Oracle of Seasons. Gnarled Root Dungeon 2. Snake's Remains 3. Poison Moth's Lair 4.
Dancing Dragon Dungeon 5. Unicorn's Cave. Ancient Ruins 7. Explorer's Crypt 8. Onox's Castle Room of Rites. Oracle of Ages. Spirit's Grave 2. Wing Dungeon 3. Moonlit Grotto 4. Skull Dungeon 5. Crown Dungeon. Mermaid's Cave 7. Jabu-Jabu's Belly 8.
Ancient Tomb 9. The Black Tower The Wind Waker. Outset Island 2. Forsaken Fortress 3. Windfall Island 4. Dragon Roost Island 5. Dragon Roost Cavern 6. Forest Haven 7. Forbidden Woods. Nayru's Pearl 9. Tower of the Gods Hyrule Castle Earth Temple Wind Temple The Triforce The Minish Cap. Deepwood Shrine 2. Cave of Flames 3. Fortress of Winds 4. Temple of Droplets 5. Palace of Winds 6. Dark Hyrule Castle. Twilight Princess. Ordon Village 2. The Twilight 3. Faron Woods: Twilight 4. Forest Temple 5.
Kakariko Village: Twilight 6. Death Mountain 7. Goron Mines 8. Lanayru Province: Twilight 9. Lake Hylia: Sidequests Lakebed Temple The Master Sword. Video Walkthrough Gerudo Desert Arbiter's Grounds Scaling Snowpeak Snowpeak Ruins Sacred Grove: Round Two Temple of Time In Search of the Sky City in the Sky Palace of Twilight Cave of Ordeals Hyrule Castle.
Phantom Hourglass. Mercay Island 2. Temple of Fire 3. Ocean King Part II 4. Temple of Wind 5. Temple of Courage 7. Ghost Ship. Ocean King Part IV 9. Goron Temple Temple of Ice Ocean King Part V Mutoh's Temple Ocean King Part VI. Spirit Tracks. The Beginning 2. The Forest Realm 3. Tower of Spirits 2 4. The Snow Realm 5.
Tower of Spirits 3 6. The Ocean Realm. Video Walkthrough 7. Tower of Spirits 4 8. The first wave is one small blue chuchu. The second wave is four small fire chuchus. The final wave is four medium fire chuchus. There are a bunch of rocks scattered around. By picking up these rocks and throwing them, you can destroy every one of these chuchus without ever drawing your weapon.
Just make sure you target a chuchu before you throw — this will help your rock find its mark. There are two chests on wooden platforms high on the walls of this floor. One is behind where you start, and one on the far side.
You have two choices for getting to the chests. This worked most of the time for us. You can also use a tree branch to start a brushfire under the platform. This will create an updraft that you can ride up with your paraglider. The chest behind where you start contains a boomerang. The other chest contains five fire arrows.
And when you add in the archer at the top of the tree fort with fire arrows, it gets to be a pain. Luckily, the bokoblins are spaced out far enough that you can kite them back to you and handle them one at a time. This will let you handle the first two red and first blue bokoblins individually. That clears out everything through the first level of the fort. There are two metal crates waiting for you on the landing that you can then use to take on the remaining two bokoblins.
The final bokoblin is at the top of the very tall platform. The only extra thing to grab on this floor are the bird eggs in the large tree in the back left corner. Everything else in in the wooden and metal crates and the barrels in the main tree fort.
Push them off of high platforms or smash or burn them to get the goodies inside. The fifth floor of the Beginning Trials puts you up against another set of tough enemies. There are two moblins patrolling the woods around the skull-cave and three blue bokoblins inside. This is another floor that you can handle with only your bombs. Start by slowly making your way toward either of the patrolling moblins. Climb one of the large trees near them and start throwing bombs.
Try to throw them toward the right or left wall — this will prevent the bokoblins from getting interested and leaving the skull-cave. Take out the other moblin the same way. Carefully crouch and move up close to the mouth of the cave from either the left or right sides. Toss a bomb so that it rolls down into the mouth of the cave, then detonate it. To start the fight, run to the right of the room. These will deal a fair amount of damage to the talus and might knock it down.
After that, the next tree has two metal crates you can magnesis and turn into weapons. Just keep spinning and hitting until it drops. At the midway point through the beginning trials, you get a reprieve. There are no enemies to fight, you get a bunch of free food and much better weapons. First, take a deep breath.
Now, grab the weapons and the shield out of the chests on your right. Before you run around smashing, burning or cooking things, crouch and walk slowly to toward the back left corner to collect the fairy.
You have to be careful here because fairies are very skittish. You can see the fairy in the image above. Now you can grab everything you can get your hands on.
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